ERASMUS+: The programme

Erasmus+, the EU programme for education, training, youth and sport, funds not only the well-known mobility of individual persons but also projects in all sectors of education and training, as well as additionally in the fields of youth and sports. The programme is closely linked to the “Europe 2020” strategy and the “Education and training 2020 strategy” (ET2020).

Erasmus+ consolidates seven existing programmes (including Erasmus, Comenius, Leonardo and Grundtvig) into one coherent master programme, accompanied by a huge increase in the budget. Over the entire term (2014-2020), the funding amounts to € 14 billion. A little more than one third of this is to be used to finance projects (Key Actions 2 and 3, and Specific Actions). In addition, project and financial management have been unified and simplified, and the number of calls for proposals and of the individual Actions have been reduced. This is intended to increase usability.

Erasmus+ must also be viewed in the light of the ongoing crisis involving increased (youth) unemployment and a more difficult entry or return to the labour market. A number of the superordinate objectives of the programme derive from the finding that jobs are available but that the skills communicated in educational institutions do not meet the requirements demanded:

  • Renewing curricula in all educational sectors and extending them in terms of labour-market relevant skills;
  • Improving teaching and learning methods through the innovative use of modern information and communication technologies;
  • Encouraging partnerships with business to increase European competitiveness.

Erasmus+ is divided into three Key Actions and two Specific Actions. The higher education projects menu item does not address mobility (Key Action 1) but instead deals entirely with the project opportunities offered through the programme: